I'll study each day - 我想学各识一起的

I want to learn programming languages. I want to learn natural languages. I want to learn any kind of languages.
My native language is Japanese. But I have tried to study English, Chinese, and Spanish.
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我开始新博客 - 02/23
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28 articles exist. Show from 11 to 15.
咖啡和咖啡树的咖啡因 - 2014-09-07 20:47:44
[Article:中文]

我非常爱好咖啡。咖啡不仅是美味饮料,咖啡是程序设计或学习的最佳之朋友。咖啡是含有咖啡因的代表的饮料,咖啡因给我们很有用的效用。

但是,为什么咖啡含有咖啡因?这是有用为人类,但这是不是有用为咖啡自身?

How Caffeine Evolved to Help Plants Survive and Help People Wake Up

咖啡含有咖啡因,这是当然的。可是,茶或可可也含有咖啡因。为什么?它们继承这能力从共通的祖先?或者,它们各个获得类似的能力?在这文章,研究者说后者,它们是趋同进化。

然而,为发生趋同进化,要这进化有十分的优点。眼睛或羽翼是趋同进化的代表性例子,当然视觉或飞行能力很有用为生存。为什么产出咖啡因的能力是重要为植物?

这文章说,咖啡因是有用为竞争对手植物和防卫自己从虫子。

当咖啡树的叶子掉到地面,咖啡因混入到周边的土壤,对手植物难生育。同时,因为摄取大量的咖啡因可以有毒为动物,咖啡因阻止虫子的攻击。

另一方面,咖啡树又进化到不保持过度的咖啡因,共生跟虫子。过量的咖啡因引起不好影响为动物。然而,适量的咖啡因向上脑功能。所以,咖啡树的花蜜保持适度的咖啡因,虫子会扩散它的花粉更广范围,咖啡树得到生殖上利益。

咖啡非常受欢迎的饮料在世界。但是,我们不知道咖啡十分的。咖啡还保持多数的秘密。

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El fin del mensajero - 2014-08-31 22:34:33
[Article:Español][Diary]

MSN Messenger to end after 15 years

> Microsoft's Windows Live Messenger will be switched off in China in October, marking a final end to the 15-year-old service.

"MSN Messenger" apareció en 1999, pero yo no utilizo el software antes de década de 2000. Porque en década de 1990 de Japón, la Internet es muy costoso. Algunas personas utilizaron ICQ, obstante muchas personas utilizaron el correo, BBS o unos servicios no tiempo real.

En principios de década de 2000, la banda ancha ha propagado en Japón. Por tanto, mensajero instantáneo había convertido muy útil, empecé utilizar el software pesadamente. Es más útil que el chat de texto en un navegador.

En finales de década de 2000, muchos mis amigos salieron el servicio. Porque MI es inútil sin los amigos, también salí el servicio. Partir de entonces, terminó en casi todo el mundo.

Hoy en día, utilizo Skype por el vídeo chat, Tencent QQ por estudiar Chino. Obstante, no utilizo los softwares frecuentemente que MSN/Windows Live Messenger.

No pensé MSN Messenger es bueno cuando utilizo el servicio, pero yo había utilizado el servicio muchas veces y mucho tiempo. Adiós, el bueno servicio.

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Caravaneer 2 - 2014-08-19 05:18:53
[Article:English][Entertainment:Game]

I've played Caravaneer 2 open beta, this series is good for study English.

Caravaneer 2

The first Caravaneer is a unique trading RPG. Buy some goods, move to another city, sell the goods for make a profit. But the post-apocalyptic world is very dangerous. On the deadly desert field, you can't keep your life without water and foods. Because the lifeless desert hasn't any marks, you can easy to lose your way. Many robbers equipped with strong weapons that hunt caravans mercilessly.

Every cities have few industries. A city consumes forage and produces skin, another city consumes skin and produces shoes, richer cities will pay more money for shoes, clothes or accessories. Recognize these cycles is important to make a profit.

Because the modern civilization has been destroyed, livestock is important workforce for transport goods. However the world isn't the Middle Ages, there is modern weapons like M16, M67 Grenade or M1 Garand. These factors make a unique world.


One of the mysteries of the first Caravaneer: Why M1 Garand has only 5 ammo capacity? Real M1 Garand uses 8 rounds en-bloc clips. This "problem" is "fixed" in the second one.

The first Caravaneer is interesting but severe and hardcore. When you negotiate with a man who has a valuable information, if you choose an inappropriate answer, the man closes his lips forever. In some missions, if you spend too much time, an important friend will be arrested. If you show an important item in a wrong situation, the item can be confiscated. These mean stalemate.

Caravaneer 2 is more epic than the first one. The world is quite huge, too many storyline and optional quests are available.

In addition, not only many kinds of goods and industries has appeared, you can purchase or establish an industry. Of course, an industry is very expensive, difficult to manage. Almost all industries need some kinds of goods, thus if the city doesn't produce required goods, the industry can come to a halt. If the industry produces larger amount of products than needs of citizens, the products flow into the market, therefore the price of the product can be collapsed.

These problems may be solved to use warehouses appropriately. You can stockpile some materials for prevent a halt of the industry or cut purchasing cost. You can also withdraw the products from the warehouse, then shipped it to another city, sell it on a better price. But if you open many industries in many cities or have a long journey to another region, hard to manage it.

Sometimes the game poses a moral dilemma. You defeated a robber group and caught some members, but one of the members has been injured heavily in the combat, He/she can't walk fast. Because you haven't enough supply, you have to leave the injured people on the deadly desert. Which you leave him/her without any supply or give valuable supply? Or don't you want to leave him/her even if you and your men fall on the desert with him/her?

A robber is a bad person, of course. Don't you want to take care of him/her? Well then, one slave who was possessed by the robbers has received serious injury in the combat because you shoot at the enemy but a bullet hit the slave unluckily. What do you do for this pitiful slave?

Finally you have reached the nearest city with some prisoners of war, what do you want to do the next? Release annoying prisoners? Enslave and sell them for money? Spend some money and use valuable cargo space for their supply, bring them to the city where has a police office and receive very few rewards?

An immoral action is not only questionable about humanity, but it make a bad reputation. You can choose either aim to become a saint or hand your soul to the devil for earn a better profit.


I met a Boryokudan mafia, the members equipped with Katanas. They charged towerds our men, but we ambushed them with MG42 and assault rifles, almost all enemies died ridiculously. They are Japanese? But it's falsely similar of the Japanese soul. In real Japan, some rich old people sit on a luxury chair, order young people to do suicidal action. Young people must obey it or else he and his family will be killed socially.

The game has also picked up one of the most difficult dilemmas of the modern civilization - nuclear power. In the first place, the situation of the world of Caravaneer and the first message of Caravaneer 2 include some cynicism against the modern civilization.

Compared with the first one, Caravaneer 2 is less likely to become stalemate. In some cases, some approaches are available to resolve a problem. But a quest can be failed, thus ask a question is important if you don't want to fail a quest.

The game is still beta version, it has the annoying problem. Crash can occur when load the combat screen. It seems the combat requires lots of memory and resources cause of process graphics. However, I only want good story, strategic trading and tactical combat in this game, I don't need better graphics if the graphics spoil stability, devour many resources of a computer and reduce usability... It is the worst point of the game.

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视频游戏的效用 - 2014-08-10 09:46:25
[Article:中文][Entertainment:Game]

Playing video games for up to an hour a day 'is good for children' - Telegraph
BBC News - A little video gaming 'linked to well-adjusted children'

视频游戏诞生以来,它常被有形无形的批判,它有害论已经获得多数的支持。

但是,这轮是事实?一切事物,过度的使用可以有害,当然过度的视频游戏又可以有害。然而,当适度利用它,它是不是有害?

这研究结果说,过度的游戏是不好,但适度的游戏是好影响为孩子们。

在日本,同样他国的案子,视频游戏常被强烈非难。自称脑学者提倡“游戏脑”理论是代表案例。他主张视频游戏很有害为孩子们,当玩视频游戏,发生痴呆样脑波。但是,他的主张被多数的批判了,这理论被看作典型的假的科学。

虽然,这理论没有一些科学的论据,它获得过很多的支持。他的书成为畅销书了,这种类的理论传播日本社会。当发生校内乱子、欺负、犯罪等各种问题,视频游戏往往被批判没有十分的根据。

为什么这种类的假的科学理论容易接受日本社会?我认为一部日本社会想攻击“新来”异物,所以需要合法的“理由”为排除它。此时,有个人给自称科学的“理由”,当然社会容易接受这理论。事实,1950年代以后,当时的新来者漫画文化被过类似的批判,发生排除运动了。排除视频游戏问题是再来过去的弹压问题。

这问题继续到今日。当发生凶恶事件,如果犯人爱好视频游戏、漫画、动画等,大众媒体往往言及它们批判的。在现代,大半年轻人玩过视频游戏,但大半年轻人引起凶恶犯罪?当然不是。

从童年,我喜欢玩视频游戏以及读书。视频游戏给我大量知识以及书籍。桃太郎电铁和大航海时代系列其代表。前者是用骰子的桌上游戏。各参赛者是铁道公司总裁,巡日本各地的车站,购买各都市的事业。横滨有中华饭店、名古屋有汽车工场、博多有拉面店等,可以学习日本各地的产业。在后者,主人公是船团首领在1500年左右,买卖商品在世界各地的港,航海全世界。可以学习世界的地理。

此外,如果我没玩视频游戏,我没有接点跟程序设计,当然我不能得知它的知识。因为我利用和应用程序设计和它的知见为学习外语等各种学问,如果我没有得知它,各种学习变成很困难。

如此,我学了非常多数的事物由视频游戏,所以我确信视频游戏可给孩子们好影响,我认为这研究结果不是意外。因为万物有好和不好的侧面,当然视频游戏又有一定不好的侧面,但适度的利用生成适度的效果。没有正当根据的有害论是只有害。

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La contra de la contra del enemigo del enemigo - 2014-08-05 21:52:45
[Article:Español][News:Health]

漫话英伦:如果抗菌素不再抗菌

Los humanos hacen luchando contra muchos tipos de microbios. Hoy en día, el virus del Ébola devasta unos países de África, el parásito de la malaria está un problema serio.

Por otra parte, porque se encontraron unos antibióticos, la tuberculosis u otras unas enfermedades bacterianas han estado tratables.

Pero quizá la venganza de las bacterias traerán el miedo para los humanos.

¿Si los humanos perdían los antibióticos? Este artículo espectáculo posibilidad. Una pequeña herida puede ser letal, una cirugía convertirse en muy peligrosa.

El artículo adverte las condicións del abuso en Chino(y algunos otros países), pero el problema también existe en Japón. Cuando yo era la infancia, tengo un resfriado suave, los doctores casi siempre me dio antibióticos.

En otro caso, en medio de la década de 2000, Japonés consumieron gran cantidad extrema de "Tamiflu", cura para la gripe. La gripe es enfermedad viral, pero es uno de los mismos problemas.

Los enemigos fuertes están superando las armas de los humanos y buscan una oportunidad. No obstante, los humanos no detienen unas riñas tontas. ¿Los humanos realmente quieren luchar contra los enemigos temerosos?

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